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	<title>The Flowfield Unity &#187; robots</title>
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		<title>Non-life in the valley</title>
		<link>http://theflowfieldunity.com/2008/09/05/non-life-in-the-valley/</link>
		<comments>http://theflowfieldunity.com/2008/09/05/non-life-in-the-valley/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 18:55:40 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[comics]]></category>
		<category><![CDATA[humaity]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[uncanny vally]]></category>

		<guid isPermaLink="false">http://theflowfieldunity.com/?p=586</guid>
		<description><![CDATA[<p><a href="http://theflowfieldunity.com/2008/09/05/non-life-in-the-valley/"><img src="http://theflowfieldunity.com/comics/2008-09-05.jpg" border="0" alt="Comic" /></a></p>The uncanny valley is a horrible place to live. No one will like you, you&#8217;re not quite human and you&#8217;re not quite an object&#8230; you&#8217;re an affront to taste, you&#8217;re repulsive. Fortunately, it&#8217;s not a place any of us will ever find ourselves, being human, but for our ever-developing robots it is a real possibility. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theflowfieldunity.com/2008/09/05/non-life-in-the-valley/"><img src="http://theflowfieldunity.com/comics/2008-09-05.jpg" border="0" alt="Comic" /></a></p><p><a href="http://en.wikipedia.org/wiki/Uncanny_valley">The uncanny valley</a> is a horrible place to live. No one will like you, you&#8217;re not quite human and you&#8217;re not quite an object&#8230; you&#8217;re an affront to taste, you&#8217;re repulsive.</p>
<p><img class="aligncenter" src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f0/Mori_Uncanny_Valley.svg/461px-Mori_Uncanny_Valley.svg.png" alt="" width="461" height="360" /></p>
<p>Fortunately, it&#8217;s not a place any of us will ever find ourselves, being human, but for our ever-developing robots it is a real possibility. They are starting to get to that stage now – they look so like us, but still not quite right.</p>
<p>I was thinking, that whilst the uncanny valley theory is specifically directed at robotics, whether the same principles apply with traditional sculpture&#8230; for some reason I don&#8217;t think it does. I know that sculpture can be horrifying and repulsive, as art that&#8217;s part of it&#8217;s role, but often this is derived from how un-human it appears. Life-like models in sculpture tend to be praised for their beauty or even honesty, whereas with robots we see ugliness and dishonesty.</p>
<p>The graph suggests this has something to do with movement – human-like movement. Perhaps that&#8217;s why shops can safely install stationary life-like mannequins, but if they were to use  ones that would wander around the shop we might all feel uneasy.</p>
<p>I&#8217;d look to Sigmund Freud for help with this, but he&#8217;s not much use. Aside from being a deceased drug addict, he also had a bit of a fetish&#8230; he had a love of sculpture&#8230; and not exactly a &#8216;pure&#8217; love.</p>
<p>What Freud referred to as &#8216;<a href="http://bad.eserver.org/issues/1998/41/wray.html">The Fetish</a>&#8216; (a condition he assumed that because he had it, every man had it) was a fascination with sculpture, brought on by noticing, he theorised, the lack of his mothers external genitalia. His attraction to sculpture being an attempt to replace that genitalia&#8230; all sculpture, Freud assumed, was a substitute phallus (his word, it it gives me the creeps).</p>
<p>Check out Freud&#8217;s desk:</p>
<p><a href="http://www.24hourmuseum.org.uk/exh_gfx_en/ART34955.html"><img class="aligncenter size-medium wp-image-587" title="freud" src="http://theflowfieldunity.com/wp-content/uploads/2008/09/freud.jpg" alt="" width="250" height="188" /></a></p>
<p>That&#8217;s a lot of phallus for a desk.</p>
<p>Maybe it does help&#8230; If we view robots as sculpture – something we have created – albeit a very complex and mechanical one, then what is it that we see? Gigantic genitals with their own mind? I&#8217;d find that a little repulsive, but I&#8217;m not sure it&#8217;s right&#8230; Personally, I think what we see when we look at an immigrant from the uncanny valley is all that we are without humanity, something we seem to like let slip, and I think the repulsion is not directed towards the robot, but towards ourselves.</p>
<p>So, from now on, when I use the phrase, &#8216;don&#8217;t be a dummy&#8217;, it&#8217;s not a quiant way of slighting the recipients itellect, rather it&#8217;s a heart-felt plea, loaded with repulsion.</p>
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		<slash:comments>50</slash:comments>
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		<title>Killer snacks</title>
		<link>http://theflowfieldunity.com/2008/03/12/killer-snacks/</link>
		<comments>http://theflowfieldunity.com/2008/03/12/killer-snacks/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 21:38:45 +0000</pubDate>
		<dc:creator>Adam</dc:creator>
				<category><![CDATA[comics]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://theflowfieldunity.com/2008/03/12/killer-snacks/</guid>
		<description><![CDATA[<p><a href="http://theflowfieldunity.com/2008/03/12/killer-snacks/"><img src="http://theflowfieldunity.com/comics/2008-03-12.jpg" border="0" alt="Comic" /></a></p>There are plenty of things out there with a hankering for human flesh, and for once I&#8217;m not talking about zombies. No, I&#8217;m talking about killer robots. They&#8217;re some way off assembly though&#8230; but you can already see the pieces. In ancient times, 2006 to be precise, a clever scientist named Hideo Shimazu and his [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://theflowfieldunity.com/2008/03/12/killer-snacks/"><img src="http://theflowfieldunity.com/comics/2008-03-12.jpg" border="0" alt="Comic" /></a></p><p>There are plenty of things out there with a hankering for human flesh, and for once I&#8217;m not talking about zombies.</p>
<p>No, I&#8217;m talking about killer robots.</p>
<p>They&#8217;re some way off assembly though&#8230; but you can already see the pieces.</p>
<p>In ancient times, 2006  to be precise, a clever scientist named <span class="TEXT"><span class="TEXT"><a href="http://archive.southcoasttoday.com/daily/09-06/09-03-06/03business.htm">Hideo Shimazu and his team created a robot</a> that was designed to &#8216;taste&#8217; wine so that they can tell whether it is authentic without opening the bottle. All good. However, when a reporter decided to place his hand in the robots &#8216;mouth&#8217; something odd happened&#8230;</span></span></p>
<p>It identified him as the rather nice cured ham, <a href="http://en.wikipedia.org/wiki/Prosciutto">prosciutto</a>&#8230; and just to test, it decided that the cameraman was bacon.</p>
<p>So, there&#8217;s part one. A robot that can not only taste, but is able to tell good food from bad – that bit is important as to some extent it implies a preference and from there it is a slight jump from having a preference to having a taste.</p>
<p>Step two pushes us into the near future, 2013. That year, South Korea hopes to open a <a href="http://www.korea.net/news/News/newsView.asp?serial_no=20071113026">robot themed park</a> in <a href="http://wikitravel.org/en/Masan">Masan</a>&#8230; despite the Hollywood warning that we call <a href="http://www.imdb.com/title/tt0070909/">Westworld</a>.  That&#8217;s right, humans mingling with robots in a completely non-threatening environment, letting their guard down.</p>
<p>Finally, you just add them together and you get something like the <a href="http://www.fuji-q.com/fuji-q-en/main/top10-02.htm">Resident Evil/BioHazard experience at the Fuji-Q Highland theme park</a>, except that they really are after a piece of you.</p>
<p>&#8230;and we&#8217;re back to zombies again.</p>
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